When I first began developing stages for Circuitous, I was mostly focused on creating something very rudimentary to test the game mechanic. Was it fun? Did I want to keep playing? Could I procedurally generate levels that were still playable? I really wanted to create a game that I would enjoy playing. Fortunately, the answers to all those questions were yes, which is why I continued with the project.
Here are some of the early versions:
I tried several different numbers of lanes to see what I liked best. Early versions of the game had the option to choose either four lanes or eight lanes. In the end, I decided seven was actually the best as it provided a nice balance between challenge and aesthetics. Perhaps in later versions of the game I will bring the ability to vary lanes back, but for now I am sticking with seven.